Procedural Fireball VFX

This stylized fireball effect was created entirely inside Unreal Engine's Material Editor, using only math-based functions like panners, sines, radial gradients and world-space UV distortion—no external textures involved.

The result is a lightweight VFX perfect for:

  • VR and mobile platforms
  • Games with strict memory budgets
  • Dynamic procedural effects adaptable in real time

By eliminating texture lookups, the fireball remains sharp, adjustable, and efficient—while still delivering a visually rich effect.

The material is modular, allowing for easy changes to color, motion intensity, and emissive power via parameters exposed to Niagara or Blueprint.