Dynamic VR Shader
This custom shader leverages stereo rendering in VR to display different visuals per eye. It can be used to:
- Show hidden objects only visible to one eye.
- Convey narrative or puzzle elements accessible through subtle stereo illusions.
- Display debugging info or UI hints just to developers/testers during VR runtime.
Implemented using custom nodes in Unreal Engine’s material editor and stereo instance awareness, this shader allows total control over what each eye perceives. It's also compatible with post-process materials and translucent elements.
This technique opens new doors for creative storytelling, interaction design, and technical problem-solving within immersive environments.