Guide point VFX
This fully procedural stylized effect was crafted entirely using Unreal Engine’s Material Editor and Niagara, blending multiple dynamic elements:
- A guiding point that emits upward ribbon trails
- A spiraling secondary trail to add motion depth
- A ripple effect on the ground made with radial distortion
- Procedurally spawned stars around the ripple, with no textures involved
All elements rely on math-based materials (panners, sines, radial UVs), ensuring full scalability and performance on: