Guide point VFX

This fully procedural stylized effect was crafted entirely using Unreal Engine’s Material Editor and Niagara, blending multiple dynamic elements:

  • A guiding point that emits upward ribbon trails
  • A spiraling secondary trail to add motion depth
  • A ripple effect on the ground made with radial distortion
  • Procedurally spawned stars around the ripple, with no textures involved

All elements rely on math-based materials (panners, sines, radial UVs), ensuring full scalability and performance on: