Guide point VFX
This fully procedural stylized effect was crafted entirely using Unreal Engine’s Material Editor and Niagara, blending multiple dynamic elements:
- A guiding point that emits upward ribbon trails
 - A spiraling secondary trail to add motion depth
 - A ripple effect on the ground made with radial distortion
 - Procedurally spawned stars around the ripple, with no textures involved
 
All elements rely on math-based materials (panners, sines, radial UVs), ensuring full scalability and performance on: